Exergames and community intervention: a proposal for its use and intervention
Palabras clave:
exergames, community program, physical activityResumen
Objective: To present a systematization proposal for the use of EXGs aiming at its use in community groups. Methods: The instruments that will be used to carry out the intervention will be: a console with motion sensor, dance games, projection equipment, amplified speakers, table and adhesive tapes for place demarcation. This study used a 12.1 x 5.80m space to carry out activities. Although these measures have been previously determined, they can be adapted, in scale, to any space. Activities were performed based on an "Serpentine" rotation, which allows the simultaneous participation of a community group. In this rotation system, two participants are considered as reference (PR), and directly interact with the game, while the other participants (DP) are distributed in the spaces in groups of four or more. At each music exchange proposed by the game, PR will move to the end of the demarcation and DP that are positioned to the right of the screen will become PR, directly interacting with the game. Conclusion: Considering its applicability, we consider that the research and community intervention activities that use EXGs as an end activity can obtain great gains in results from the application of this methodology, given its objectivity, low cost and greater possibility of community use.
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